Tag Archives: virtual reality

Tesla K80 Open Workstation

Building our own Deep Learning and VR workstations

I had a bunch of computer science students becoming my summer interns each year where I cultivate their ability to not only do well academically, but also to have real hands-on practical experience in hardware and software integration. This year I adopted 7 student interns as part of the Nvidia joint-lab on Mixed Reality. The students worked on Deep Learning algorithms and Virtual Reality projects. One of the task was to build workstations from scratch, assembling PC components and installing both Windows and Ubuntu and the associated software and libraries that uses GPU acceleration. The picture below is one of the machines that we had, with the Nvidia Tesla K80.

Note: The fans in the photo are temporary, we’ve since built a funnel with a noisy industrial grade fan.

Tesla K80 Open Workstation

Tesla K80 Open Workstation

MoI Representatives from Nvidia and UNNC

UNNC & NVIDIA establish joint-lab on mixed reality (Visualisation and AI)

A Memorandum of Intent between UNNC and US technology giant NVIDIA to establish a Joint-Lab was signed at a ceremony on campus on 27th June.

The MoI and the Joint-Lab, led by Dr Eugene Ch’ng, Associate Professor in Computer Science, is the culmination of collaborative research at UNNC School of Computer Science’s Big Data and Visual Analytics lab. Together with Simon See, Chief Technology Officer of NVIDIA APAC, Dr. Ch’ng’s work has produced a number of important publications and research ideas.
Professor Chris Rudd, Provost of UNNC and Ashok Pandey, Vice-President of NVIDIA and GM of Professional Solution Group & Cloud Computing signed the agreement.
Those representing UNNC at the signing were Uwe Aickelin (Vice Provost forTeaching and Learning), Michael George (Vice Provost for Research and Knowledge Exchange), Edward Wu (Director of Campus Services) and Harry Hua (Director of IT).

Eugene addressing the MoI

Eugene addressing the MoI

NVIDIA was represented by Simon See (Chief Technology Officer of NVIDIA APAC ),Sengmeng Koo (Programme Manager for NTC Singapore), David Yuan (Higher
Education & Research Industry Business Development Director NVIDIA China) and Rita Zhang (Solution Architect & Deep Learning Community Manager, NVIDIA China).

James Lin, Vice President of Shanghai Jiao Tong University’s HPC Centre – who delivered a speech and a lecture at the event – will be the Joint-Lab’s supporting partner in the MoI.

The agreement will provide a number of direct boosts to various research projects at the University. One such project is the €2.5m ERC “Lost Frontiers” Advanced Research Grant, which will use NVIDIA GPU-acceleration for DNA sequencing, complex systems simulation and visualization for reconstructing the land bridge that connected Britain and Europe some 12,000 years ago.

MoI Representatives from Nvidia and UNNC

MoI Representatives from Nvidia and UNNC

Other projects to benefit include crowdsourcing reconstructions of heritage sites and monuments, using big data to understand social networks, and deep learning for real-world applications.

The UNNC-NVIDIA agreement also has numerous benefits for research, knowledge exchange and industrialisation at the University, including talent cultivation and training in Big Data, Machine Learning, Visualisation and VR. One such beneficiary is International Doctoral Innovation Centre PhD student Mengdi Li, who recently started an internship at NVIDIA. Another group of five computer science students are presently taking mentorships in Deep Learning techniques.

UNNC Provost, Prof. Chris Rudd said of the agreement: “The NVIDIA partnership exemplifies how UNNC can exploit industry links not only to solve real-world problems but also to provide a first class training environment for our students. Partnerships like this depend upon people and I am proud that we have such talented and committed researchers who recognise the value of these win-win partnerships and are prepared to put in the hard work and team building that will deliver long term success.”

Simon See, Chief Technology Officer of NVIDIA APAC  said: “Mixed reality and artificial intelligence are starting an upsurge around the world. NVIDIA’s advanced GPU technology and integral software platforms have promoted a great number of innovative technologies and applications in multiple industrial and commercial fields. NVIDIA and UNNC enjoy a shared vision in these areas.”

Dr Eugene Ch’ng, director of the NVIDIA joint-lab on Mixed Reality, sees bright prospects for UNNC research and student cultivation: “NVIDIA’s global lead in GPU-accelerated computing and visualisation will ensure that all our projects are powered by advanced technology for the best research output. With Simon See to co-direct the lab, the bright future for Big Data, AI and mixed reality research is assured”.

Since 1993, NVIDIA has pioneered the art and science of visual computing. With its singular focus, the company offers specialised platforms for the gaming, automotive, data centre and professional visualisation markets. Its products, services and software power new experiences in virtual reality, artificial intelligence and autonomous cars.

Centre Website: NVIDIA Joint-Lab on Mixed Reality (Visualisation and AI)

Original Post: http://www.nottingham.edu.cn/en/news/2016/unnc-nvidia-establish-joint-lab-on-mixed-reality-visualisation-and-ai.aspx

RS-Sim09

Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects

Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects is published!

Presence: Teleoperators and Virtual Environments, MIT PRESS

Guest Editor’s Introduction: http://www.mitpressjournals.org/doi/abs/10.1162/PRES_e_00228#.V56OfpN940o

RS-Sim09

Summary

Virtual heritage – the use of digital technology and virtual environments for researching, conserving and conveying our cultural heritage, offers exciting new ways to learn and experience the cultural treasures of the world, both past and present.

Virtual heritage has its origin at the formation of the Virtual Systems and Multimedia (VSMM) Society conference at Gifu, Japan in 1995, and can be attributed to many of the champions (Addison, 2000; Refsland, Ojika, Addison, & Stone, 2000; Stone & Ojika, 2000) of this particular strand of work. Since then, the heritage community has witnessed considerable investment from various institutions for heritage works that involve or are related to the use of digital technology, particularly with one of the larger funding bodies in Europe. Two notable projects totaling 10 million euros that has garnered wide media attention for their discoveries, including being selected as exhibits for the 2012 and 2015 Royal Society Summer Science Exhibition, bear witness to the importance of digital- and technology-oriented heritage projects. These two complex archaeological heritage projects with large spatial-temporal scales – Europe’s Lost World and the Stonehenge Hidden Landscapes project are pushing technological boundaries beyond what contemporary techniques can afford (see Ch’ng et al., 2011; Gaffney, Fitch, & Smith, 2009; Gaffney, Thomson, & Fitch, 2007). These are specimen works that has demonstrated that heritage could contribute to pioneering geophysics instrumentations, digital and computational approaches. Many other funded projects worldwide involving cutting-edge technologies overseen by a consortium of academic and heritage institutions are pioneers to the many digital heritage innovations today, the list of which is too numerous to be listed here. The support for heritage research has important meaning, as stated in the European Commission’s website: “Cultural heritage enriches the individual lives of citizens, is a driving force for the cultural and creative sectors, and plays a role in creating and enhancing Europe’s social capital. It is also an important resource for economic growth, employment and social cohesion, offering the potential to revitalise urban and rural areas and promote sustainable tourism.” (EC, 2015)… [continue reading]