Tag Archives: publications

A quetzal from one of the temple walls at Teotihuacan, Mexico, photographed in 1982. This serves to represent culture in danger of being forgotten. Contributed anonymously.

CFP Special Issue on VR for Culture and Heritage (Presence MIT Press)

The MIT Press Presence: Teleoperators & Virtual Environments is pleased to announce a highly exciting special issue on VR for Culture and Heritage (published yesterday our website). I’ve included a brief guide on the topics below for your information, an extended summary of scope are in the PDF file attached. The special issue is highly interdisciplinary in nature and therefore, submissions which promote collaboration between the science and engineering and arts and humanities are looked upon favourably. Please help us to disseminate the CFP to your networks. We hope to hear from you and your networks of experts.

A quetzal from one of the temple walls at Teotihuacan, Mexico, photographed in 1982. This serves to represent culture in danger of being forgotten. Contributed anonymously.

A quetzal from one of the temple walls at Teotihuacan, Mexico, photographed in 1982. This serves to represent culture in danger of being forgotten. Contributed anonymously.

Guest Editors
Eugene Ch’ng, NVIDIA Joint-Lab on Mixed Reality, University of Nottingham Ningbo China

Yiyu Cai, School of Mechanical & Aerospace Engineering, Nanyang Technological University, Singapore

Zhigang Pan, Digital Media and HCI Research Center,  Hangzhou Normal University, China

Harold Thwaites, Centre for Research Creation in Digital Media, Sunway University, Malaysia

Scope of the Special Issue
Human culture is profound and is constantly evolving and changing. Heritage, on the other hand, remains perpetually frozen in time, molded or engraved in tangible materials as a testament to past cultures. Yet some intangible heritage lives on, sewn into the intermingled fabric of present cultures. Others are at risk of diminishing as newer generations, enticed by disparate modern cultures, shun the traditions that were handed down to them. This special issue aims to gather researchers working on all aspects of culture and heritage that uses virtual environments or aspects of the mixed reality continuum to conserve, analyze and communicate contents from the past and the present. It therefore encompasses contemporary public facing work in GLAMs (Galleries, Libraries, Archives and Museums), and the backdrop of in-depth investigations to bring to light the contents and contexts of culture and heritage via virtual environments.

This call for papers is a continuation of the previous special issue on Virtual Heritage: Cultural Agents, Environments, and Objects, PRESENCE 24(3), which highlighted the need for closer inspection of our method of work in merging often disparate focuses from multiple disciplines:

“Opportunities in better heritage technologies are due to the digital revolution. Yet, any researchers in the more technical disciplines aiming to make use of digital technologies for heritage must be careful so as not to be overly focused on technology itself, lest the cultural heritage content that technology is meant to convey becomes secondary. Digital technology must support the research, conservation, and communication of cultural heritage, and reciprocally, heritage data used for developing better technologies for supporting heritage research is encouraged.”

The previous special issue also brought to light the state of work and present thoughts on virtual heritage research, particularly on cultural agents, cultural environments, and cultural objects and 3D printing.

Submission Topics
Virtual heritage is a testament to the impact of digital transformation in the arts and humanities, and a driving force for technological innovation generated through the arts and humanities’ increasing appetite for digital technology. In this special issue, we aim to examine present trends in culture and heritage within the context of virtual reality and augmented reality. The scope of the special issue includes the following topics:

  • New approaches in culture and heritage applications and interpretations
  • Responsive, adaptive and evolvable behaviors in immersive virtual environments that capture culture and tangible and intangible heritage
  • Multiuser virtual environments 
  • Mixed reality and the experience of real and virtual environments
  • Presence and phenomenology in culture and heritage applications
  • High definition imaging, stereoscopic displays, interactive cinema
  • Intelligent and High Performance Computing for Virtual Cultural Heritage
  • Ubiquitous computing and new forms of culture and heritage representations via VR and AR
  • VR and AR in Galleries, Libraries, Archives and Museums
  • Interactive Exhibits in Public Spaces
  • Digital Transformations of Museums with Immersive & Interactive Time Machines
  • VR and AR as a narrative
  • Education in culture and heritage via VR and AR
  • Tools, techniques, frameworks and methodologies
  • Virtual environments case studies 

• Manuscript submission deadline: March 1, 2017
• Final revisions: September 1, 2017
• Planned publication: PRESENCE 27-1 (Early 2018)

Manuscripts should conform to the journal’s submission guidelines:

Authors, please note that audio and video files can be hosted as supplementary onlinematerial accompanying published articles. For more information about multimedia file formats and submission guidelines, please contact presence@mit.edu.

Dr. Eugene Ch’ng, Director, NVIDIA Joint-Lab on Mixed Reality, University of Nottingham (China Campus). Email: eugene.chng@nottingham.edu.cn

Further information: http://www.mitpressjournals.org/loi/pres

Social Information Landscapes of the Boston Bombing Fans

Fans of Boston Bombing Terrorist Tracked Online Via Big Data Research

The interest of this research lies in the controversial online teen #FreeJahar movement calling for the freedom of the Boston bombing suspect Dzhokhar Tsarnaev because teenage girls believe he is “too beautiful to be a terrorist” (Nelson, 2013). Concerns were raised that in on-line forums the younger Boston Bombing suspect appeared to attract a cult teen following expressing affection and concern for him (DailyMail, 2013). Facebook, Tumblr tribute accounts were set up in support of the teen with the #FreeJahar Twitter tag, which were trending when these activities first appeared. Teen activities in Twitter do need to be monitored (Wiederhold, 2012) as observed below:

  • “I can’t be the only one who finds the suspected bomber to be sexy, can I?” 19 April 2013.
  • “i don’t even care if jahar is a terrorist he’s cute i don’t want him to die.” @******, 20 April 2013.
  • “I’m not gonna lie, the second bombing suspect, Dzhokhar Tsarnaev, is hot. #sorrynotsorry” @******, 20 April 2013.
  • “Yes I like Justin Bieber and I like Jahar but that has nothing to do with why i support him. I know hes innocent, he is far too beautiful” @******, 25 April 2013.
  • “How many RT’s for our boy jahar look at that beautiful face #freejahar pic.twitter.com/K9xKFvv5HT” @******, 4 May 2013.
  • “Getting one of Jahar’s tweets tattooed on me tomorrow. Guess you could say I’m a #FreeJahar supporter,” @******, 7 May 2013.

I started building scalable algorithms on scalable hardware-software platforms which I developed in 2013 due to the interest above. The research is now published.

Social Information Landscapes of the Boston Bombing Fans

Social Information Landscapes of the Boston Bombing Fans

Abstract of Paper “The Bottom-Up Formation and Maintenance of a Twitter Community: Analysis of the #FreeJahar Twitter Community” [Link to Article]

Purpose – The article explores the formation, maintenance and disintegration of a fringe Twitter community in order to understand if offline community structure applies to online communities

Design/methodology/approach – The research adopted Big Data methodological approaches in tracking user-generated contents over a series of months and mapped online Twitter interactions as a multimodal, longitudinal ‘social information landscape’. Centrality measures were employed to gauge the importance of particular user nodes within the complete network and time-series analysis were used to track ego centralities in order to see if this particular online communities were maintained by specific egos.

Findings – The case study shows that communities with distinct boundaries and memberships can form and exist within Twitter’s limited user content and sequential policies, which unlike other social media services, do not support formal groups, demonstrating the resilience of desperate online users when their ideology overcome social media limitations. Analysis in this article using social networks approaches also reveals that communities are formed and maintained from the bottom-up.

Research limitations/implications – The research data is based on a particular dataset which occurred within a specific time and space. However, due to the rapid, polarising group behaviour, growth, disintegration and decline of the online community, the dataset presents a ‘laboratory’ case from which many other online community can be compared with. It is highly possible that the case can be generalised to a broader range of communities and from which online community theories can be proved/disproved.

Practical implications – The article showed that particular group of egos with high activities, if removed, could entirely break the cohesiveness of the community. Conversely, strengthening such egos will reinforce the community strength. The questions mooted within the paper and the methodology outlined can potentially be applied in a variety of social science research areas. The contribution to the understanding of a complex social and political arena, as outlined in the paper, is a key example of such an application within an increasingly strategic research area ­ and this will surely be applied and developed further by the computer science and security community.

Originality/value – The majority of researches that cover these domains have not focused on communities that are multimodal and longitudinal. This is mainly due to the challenges associated with the collection and analysis of continuous datasets that have high volume and velocity. Such datasets are therefore unexploited with regards to cyber-community research.

Keywords – Social network analysis, big data, twitter, online communities, social media, multimodal network, longitudinal network, freejahar, centrality measure

Four other research papers describes the process:

  1. Ch’ng E. (2015) The Bottom-Up Formation and Maintenance of a Twitter Community: Analysis of the #FreeJahar Twitter Community, Industrial Management & Data Systems 115(4), p.612-624. [Link to Article]
  2. Ch’ng E. (2015) Social Information Landscapes: Automated Mapping of Large Multimodal, Longitudinal Social Networks, Industrial Management & Data Systems, Vol. 115 Iss: 9, pp.1724 – 1751 [Link to Article]
  3. Ch’ng E. (2015) Local Interactions and the Emergence and Maintenance of a Twitter Small-World Network, Social Networking 4(2), p.33-40. [Link to Article]
  4. E. Ch’ng (2014) The Value of Using Big Data Technology in Computational Social Science, The 3rd ASE Big Data Science Conference, 4-7 August 2014, Tsinghua University Beijing China. [Link to Article]