Publications

Refereed International Journals, Conference Proceedings, Edited Books and Book Chapters

Ch’ng, E, Harrison D., Moore S. (to appear) Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation, Special Issue on Arts, Aesthetics, and Performance in VR and Telepresence, PRESENCE: Teleoperators & Virtual Environments 26(2), MIT Press

Ch’ng E., Yang Z., See S., (2017) Real-Time GPU-Accelerated Social Media Sentiment Processing and Visualization, The 21st International Symposium on Distributed Simulation and Real Time Applications (DS-RT) October 18-20, 2017, Rome, Italy.

Leow F.T., Ch’ng E., Zhang T., Cai S. and See S. (2017) “In-The-Wild” Observation and Evaluation of a Chinese Heritage VR Environment with the HTC VIVE, International Conference on Virtual Systems and Multimedia VSMM 2017, 31 Oct – 2 Nov 2017, Dublin, Ireland.

Collins T., Woolley S.I., Gehlken R.E. and Ch’ng E. (2017) Computational Aspects of Model Acquisition and Join Geometry for the Virtual Reconstruction of the Atrahasis Cuneiform Tablet, International Conference on Virtual Systems and Multimedia VSMM 2017, 31 Oct – 2 Nov 2017, Dublin, Ireland.

Fu X, Ch’ng E., Aickelin U, See S (2017) CRNN: A Joint Neural Network for Redundancies Detection, 3rd IEEE Conference on Smart Computing, SmartComp’17, Hong Kong 29-31 May 2017

Woolley SI, Ch’ng E, Hernandez-Munoz L, Gehlken E, Collins T, Nash D, Lewis A and Hanes L (2017) A Collaborative Artefact Reconstruction Environment, British Computer Society HCI, 3-6 July 2017, Sunderland UK

Fu X, Ch’ng E., Aickelin U, See S (2017) CRNN: A Joint Neural Network for Redundancies Detection, 3rd IEEE Conference on Smart Computing, SmartComp’17, Hong Kong 29-31 May 2017

A.S. Wilson, T. Sparrow, A. Murgatroyd, E. Faber, V. Gaffney, C. Gaffney, R. Bates, E. Ch’ng, R. Cuttler, G. Sears (2017) Curious Travellers – repurposing imagery to manage and interpret threatened monuments, sites and landscapes, Global Archaeology – Threats & Solutions CIfA 2017 Annual Conference, University of Newcastle, 19-21 April 2017

Gaffney C., Gaffney V., Neubauer W., Ch’ng E., Goodchild H., Murgatroyd P., Sears G., Kirigin B., Milosevic A., and White R. (2016) Cityscapes without figures: geophysics, computing and the future of urban studies, in Federica Boschi ed., Looking to the Future, Caring for the Past: Preventive archaeology in Theory and Practice, Bononia University Press.

Ch’ng E., Gaffney VL, Garwood P, Chapman H, Bates R, and Neubauer W (2016) Merging the Real with the Virtual: Crowd Behaviour Mining with Virtual Environments, 22nd Int’ Conference on Virtual Systems & Multimedia VSMM2017, 17-21 Oct. Kuala Lumpur.

Gaffney VL, Bates R, Ch’ng E, Cuttler R, Gaffney C and Wilson A (2016) BradPhys to BradViz! or From Archaeological Science to Heritage Science? Keynote paper. 22nd Int’ Conference on Virtual Systems & Multimedia VSMM2017, 17-21 Oct. Kuala Lumpur.

Li, B., Ch’ng, E., Chong, A.Y-L., Bao, H., Predicting online e-marketplace sales performances: A big data approach, Computers & Industrial Engineering (2016), [doi: http://dx.doi.org/10.1016/ j.cie.2016.08.009]

Li M, Ch’ng E, Chong AYL, See S (2016) Twitter Sentiment Analysis of the 2016 Presidential Election Using an Emoji Training Heuristic, Applied Informatics and Technology Innovation Conference (AITIC 2016), Newcastle, Australia, 22-24 Nov. 2016. 

Li M, Ch’ng E, Chong AYL, See S (2016) The New Eye of Smart City Novel Citizen Sentiment Analysis in Twitter, Fifth International Conference on Audio, Language and Image Processing, ICALIP 2016, Shanghai China, 11-12 July, 2016.

Gehlken R.E., Collins T., Woolley SI, Ch’ng E., Hanes L, Hernandez-Munoz L., and Lewis A. (2016) From Uruk to Ur: Automated Matching of Virtual Tablet Fragments, Rencontre Assyriologique Internationale, Philadelphia, 11-15, July 2016

Ch’ng, E. (2015) Crowd Behaviour Mining with Virtual Environments, invited article, PRESENCE 24(4), p347–358 [pdf]

Ch’ng E. (2015). Virtual Heritage: Cultural Agents, Environments and Objects [Guest editor’s introduction, Special Issue on Virtual Heritage: Cultural Agents, Environments and Objects]. Presence: Teleoperators and Virtual Environments, 24(3), p. iii-viii.

Ch’ng E. (2015). Guest Editor, Special Issue on Virtual Heritage: Cultural Agents, Environments and Objects. Presence: Teleoperators and Virtual Environments, 24(3).

Ch’ng E. (2015) Social Information Landscapes: Automated Mapping of Large Multimodal, Longitudinal Social Networks, Industrial Management & Data Systems, Vol. 115 Iss: 9, pp.1724 – 1751 [Link to Article]

Ch’ng E and Cooke N. (2015) User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing, DUXU 2015, Part II: Design, User Experience, and Usability: Users and Interactions, Chapter No: 41, Springer LNCS9487.

Cheshmehzangi, A., Ch’ng, E., and Adkins, D. A. (2015) Capturing the Realities through Digital Preservation and Scanning Techniques: The case of ZouMaTang Ancient Village, China, in proceedings of REHAB2015, Green Lines Institute, Volume 2, pp. 633-644

Li, B., Chong, A.Y.L., Ch’ng, E. (2015), “What Triggers Sharing in Viral Marketing? The Role of Emotion and Social Feature”. Pacific Asia Conference on Information Systems (PACIS) 2015, Singapore.

Chong, AYL., Ch’ng E., Li, B., Lee, F., (2015) Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews, International Journal of Production Research

Chong, AYL., Ngai, E.M.M, Ch’ng E., Li, B., Lee, F.(2015) Predicting online product sales via online reviews, sentiments, and promotion strategies: A big data architecture and neural network approach, International Journal of Operations and Production Management

Li M., Zhai S., Ch’ng E., Li B. and See S. (2015) Monitoring Alcohol Consumption and Online Sentiment Using Big Data, Special Session on Big Data in the Digital Economy, the Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

Fu X., Ch’ng E. and See S.(2015) Large Scale First Story Detection On Social Media Contexts Via Incremental Term Frequency Inverse Document Frequency Based Statistical Approach, Special Session on Big Data in the Digital Economy, The Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

Sun H.L., Ch’ng E., See S. (2015) A Proposition for Visualisation of Evolving Virtual Communities as Large Social Networks, Special Session on Big Data in the Digital Economy, The Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

Li B., Liu M.J., Chong A.Y.L., Lee F. and Ch’ng E. (2015) The Role of Service Recovery in Negative Word of Mouth Communication, Special Session on Big Data in the Digital Economy, The Ninth International Conference on Operations and Supply Chain Management, Ningbo, China, July 13-15

Li M., Ch’ng E., Li B. and Zhai S. (2015) Social-Cultural Monitoring of Smart Cities using Big Data Methods: Alcohol Consumption and Sentiments, 3rd International Conference on Smart Sustainable City and Big Data 27-28 July 2015, Shanghai, China

Fu, Xinyu, Ch’ng E., Aickelin U. and Zhang L. (2015) An Improved System for Sentence-Level Novelty Detection in Textual Streams, 3rd International Conference on Smart Sustainable City and Big Data July 27-28,2015,Shanghai,China

Ch’ng E. (2015) The Bottom-Up Formation and Maintenance of a Twitter Community: Analysis of the #FreeJahar Twitter Community, Industrial Management & Data Systems 115(4), p.612-624. [Link to Article]

Ch’ng E. (2015) Local Interactions and the Emergence and Maintenance of a Twitter Small-World Network, Social Networking 4(2), p.33-40. [Link to Article]

Ch’ng E., Gaffney, V.L. and Hakvoort, G. (2014) Stigmergy in Comparative Settlement Choice and Palaeoenvironment Simulation, Complexity 21(3), p.59-73. [Link to Article]

Ch’ng E., Woolley S.I., Munoz L.H., Lewis A., Gehlken E. and Collins T. (2014) The Development of a Collaborative Virtual Environment for 3D Reconstruction of Cuneiform Tablets, 20th International Conference on Virtual Systems and Multimedia, VSMM 2014, Hong Kong, 9-12 December 2014.

Collins T., Woolley S.I., Ch’ng E., Gehlken E., Lewis A. and Munoz L.H. (2014) Computer-Assisted Reconstruction of Virtual Fragmented Cuneiform Tablets, 20th International Conference on Virtual Systems and Multimedia, VSMM 2014, Hong Kong, 9-12 December 2014.

E. Gehlken, S. I. Woolley, T. Collins, and E. Ch’ng, “Automated Joining of Cuneiform Tablet Fragments,” Nouvelles Assyriologiques Brèves et Utilitaires [NABU 2014/73], awaiting publication, 2014.

Lewis A., Woolley S.I., Ch’ng E., Gehlken, R.E. (2015) Methods of Cuneiform Tablet Reconstruction in Virtual and Real World Environments, Journal of Archaeological Science 53 (January 2015), p. 156–165.

Ch’ng E, Gaffney VL, Chapman HP (2014) From Product to Process: New Directions in Digital Heritage. In: Din H, Wu S, editors. Digital Heritage and Culture : Strategic and Implementation. World Scientific. pp. 219–243.

E. Ch’ng (2014) The Value of Using Big Data Technology in Computational Social Science, The 3rd ASE Big Data Science Conference, 4-7 August 2014, Tsinghua University Beijing China.

S. Kaur, E. Ch’ng, M Panahi (2013) Big Data and Political Discourse: Twitter as a platform for the evolution of political deliberation in the 13th Malaysian General Elections, Asian Network for Public Opinion Research Conference (ANPOR 2013), Seoul, Korea, 21-23 November 2013.

Ch’ng, E., Gaffney, V.L. and Chapman, H. (2013) Visual Heritage in the Digital Age, Springer Cultural Computing Series. [link]

Yusof, H., Ch’ng E. and Barber, C. (2013) Human Sensing for Tabletop Entertainment System, International Conference on Context-Aware Systems and Applications, ICCASA 2013, Phu Quoc, Vietname, 25-26 November 2013

Hakvoort, G., Beale, R. and Ch’ng, E. (2013) Connect and Connectivity: Revealing a World of Interactions, ACM SIGCHI, CHI2013, Paris France, 27 April – 2 May 2013.

V. Gaffney, S. Fitch, E. Ramsey, R. Yorston, E. Ch’ng, E. Baldwin, R. Bates, C. Gaffney, C. Ruggles, T. Sparrow, A. McMillan, D. Cowley, S. Fraser, C. Murray, H. Murray, E. Hopla and A. Howard (2013) ‘Time and a Place: A luni-solar ‘time-reckoner’ from 8th millennium BC Scotland’, Internet Archaeology 34 [link]

Ch’ng, E., Lewis, A.W., Ghelken, E., Woolley, S.I. (2013) A Theoretical Framework for Stigmergetic Reconstruction of Ancient Text, in Ch’ng, Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.

Ch’ng, E. and Gaffney, V.L. (2013) Simulation and Visualisation of Agent Survival and Settlement Behaviours in the Hunter-Gatherer Colonisation of Mesolithic Landscapes, in Ch’ng, E., Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.

Ch’ng, E. and Gaffney, V.L. (2013) Seeing Things: Heritage Computing and the Arts and Humanities in Ch’ng, E., Gaffney, V.L. and Chapman, H. (Eds.), Visual Heritage in the Digital Age, Springer Cultural Computing Series.

Ch’ng, E. (2013) Model Resolution in Complex Systems Simulation: Agent Preferences, Behaviour, Dynamics and N-Tiered Networks, Simulation: Transactions of the Society for Modeling and Simulation International, Volume 89 Issue 5 May 2013 pp. 634 – 658. [pre-peer reviewed]

Ch’ng, E. (2012) Macro and Micro Environment for Diversity of Behaviour in Artificial Life Simulation, Artificial Life Session, The 6th International Conference on Soft Computing and Intelligent Systems, The 13th International Symposium on Advanced Intelligent Systems, 20-24 November 2012, Kobe, Japan. [working copy]

E.Ch’ng (2013) Digital Heritage Tourism: Reconfiguring the Visitor Experience in Heritage Sites, Museums and Architecture in the Era of Pervasive Computing, Keynote paper – Percorsi creativi di turismo urbano (Creative Paths of Urban Tourism) Conference, Catania, 22-24 September 2011. [working copy]

Ch’ng, E. (2013) The Mirror Between Two Worlds: 3D Surface Computing Interaction for Digital Objects and Environments, in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global. [working copy]

Harrison, Dew and Ch’ng E. (2013) Can Duchampian and Darwinian Virtual Objects Ever Behave Themselves? in Harrison, D. (ed.), Digital Media and Technologies for Virtual Artistic Spaces, IGI Global.

Lewis, A. and Ch’ng E. (2012) A Photogrammetric Analysis of Cuneiform Tablets for the purpose of Digital Reconstruction, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 49-53. [link]

Hakvoort, G., Ch’ng E. and Beale, R. (2012) The Museum Environment: A Complex Community of Objects, People and Devices, International Journal of Cultural Heritage in the Digital Era, EuroMED Suppl. 1(1), 119-124. [link]

Ch’ng, E. (2012) New Ways of Accessing Information Spaces Using 3D Multitouch Tables. Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012. [working copy]

Harrison, D. And Ch’ng, E., (2012). Duchampian and Darwinian Virtual Objects: how well can they behave? Proceedings of the Art, Design and Virtual Worlds Conference, Cyberworlds2012 , Darmstadt, Germany, 25-27 September 2012. [working copy]

Gearey, B., Chapman, H., Krawiec, K., Howard, A. Ch’ng, E. (2012) Head of the river, source of the sea… Iron Age Timber Alignments in the Waveney Valley, East England. 18th Annual Meeting of the European Association of Archaeologists EAA Conference, 29 August – 1 September 2012.

E. Ch’ng, Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) Landscapes without Figures: Big data, Long waves and the Formative Role of Archaeological Computing. IEEE Computer: Special Issue on Computational Archeology.

E. Ch’ng (2011) A Quadtree-based 3D Terrain Scene Management for Entity-Interaction in Agent-Based Ecology, article in review.

E. Ch’ng (2011) Spatially Realistic Positioning of Plants for Virtual Environments: Simple Biotic and Abiotic Interaction for Populating Terrains. IEEE Computer Graphics and Applications 31(4), p66-77, July-Aug. 2011. [pdf proof]

D. Harrison, E. Ch’ng, S. Mount, and S. Moore (2009) Experiencing the Big Idea: Shift-Life Mixed Reality Interface, 8th International Conference on Digital Arts and Culture, DAC’09 12-15 December 2009, Irvine, California, USA.

E. Ch’ng (2009) Ground Cover and Vegetation in Level Editors: Learning from Ecological Modelling, 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games, Louisville, Kentucky, USA.

Ch’ng, E. (2009) An Artificial Life-Based Vegetation Modelling Approach for Biodiversity Research, in Nature-Inspired informatics for Intelligent Applications and Knowledge Discovery: Implications in Business, Science and Engineering, R. Chiong, Editor. 2009, IGI Global: Hershey, PA.

E. Ch’ng (2009) “Experiential Archaeology: Is Virtual Time Travel Possible?” Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.

Ch’ng, E. (2009). “An Efficient Segmentation Algorithm For Entity Interaction.” Biodiversity Informatics, 6(1), p. 5-17. [link to article] 

Ch’ng, E. (2009). “A Behavioural Agent Model for Synthesizing Vegetation Distribution Patterns on 3D Terrains.” Taylor & Francis, Applied Artificial Intelligence 23(1): 78-102. [manuscript]

Mehdi, Q., Elmaghraby, A., Anderson, D., Ch’ng, E. (2009) Proceedings of CGAMES’2009 USA. 14th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, 29th July-2nd August 2009, Louisville, Kentucky, USA. University of Wolverhampton, School of Computing and Information Technology, 2009.

Ch’ng, E. (2007). Modelling the Adaptability of Biological Systems. The Open Cybernetics and Systemics Journal 1: 13 – 20.  [link to article]

Ch’ng E. (2007) Using Games Engines for Archaeological Visualisation: Recreating Lost Worlds, CGames ’07, The 11th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, La Rochelle, France. 21-23 November 2007.

Robinson P., Bell M., Gittus J., Skates G., Stone B., Ch’ng E., (2007) Sustainability for the Next Generation of Engineers: A University of Plymouth Case Study, SUSTAIN’07, The 5th International Conference on Design and Manufacture for Sustainable Development, Loughborough 10-11th July 2007.

Eugene Ch’ng (2006). Developing Artificial Life Simulations of Vegetation to Support the Virtual Reconstruction of Ancient Landscapes. PhD Thesis, Electronic, Electrical and Computer Engineering, School of Engineering, The University of Birmingham, UK.

Ch’ng E., and Stone R.J., (2006). 3D Archaeological Reconstruction and Visualization: An Artificial Life Model for Determining Vegetation Dispersal Patterns in Ancient Landscapes. IEEE Computer Society. Computer Graphics, Imaging and Vision, CGiV’06, 25-28 July 2006, Sydney, Australia.

Stone, R.J., Guest, R., Ch’ng E., McCririe, C., Collis, C., Mannur, R., & Rehmi, I. (2006). Serious Gaming Technologies Support Human Factors Investigations of Advanced Interfaces for Semi-Autonomous Vehicles. In Proceedings of Virtual Media for Military Applications; NATO RTA HFM-136 Workshop; US Military Academy; West Point, NY; 13-15 June.

Ch’ng E. and Stone R.J., (2006). Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. Presence: Teleoperators and Virtual Environments, June 2006 Special Issue on Virtual Heritage, Presence 15 (3), pp. 341-352.

Ch’ng E., Stone R.J., Arvanitis T.N., (2005). Evaluating Artificial Life-based Vegetation Dynamics in the Context of a Virtual Reality Representation of Ancient Landscapes. Virtual Systems and Multimedia, VSMM2005. Ghent, Belgium Oct 3-6, 2005, pp 112-118.

Khor, K.C., Lieong, S.K., Ch’ng E. (2005). Efficient Information Visualization for Intrusion Detection in Web Applications, International Conference on Computer Graphics, Imaging and Vision, CGiV’05, 26-29 July 2005, Beijing, China.

Ngo, D.C.L. and Ch’ng E.,(2005). “Screen Design with Dynamic Symmetry: A Discovery” Computers in Human Behavior 21(2), pp. 307-322.

Ch’ng E., Stone R.J., Arvanitis T.N., (2005). A Virtual Reality Archaeological Framework for the Investigation and Interpretation of Ancient Landscapes. IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA2005. Grindelwald, Switzerland 21-23 February 2005.

Ch’ng, E., Stone R.J., Arvanitis T.N., (2004). The Shotton River and Mesolithic Dwellings: Recreating the Past from Geo-Seismic Data Sources. The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, VAST (2004), in cooperation with ACM Siggraph and The Eurographics Association, 7-10 December 2004, Brussels, Belgium, pp. 125-133, 2004.

Ch’ng, E.and Ngo, D.C.L., (2003). “Screen Design: A Dynamic Symmetry Grid Based Approach” Displays 24 (2003) 125-135.

Ch’ng, E. and Ngo, D.C.L., (2003). Grids and Guides in Screen Design Tools: A Study of Inexperience Designers, Technical Report, Faculty of Information Technology, Multimedia University, Malaysia.

Yeoh, E.T. and Ch’ng, E. (2003). Multimedia Programming Using Director Lingo, Prentice Hall 1st Edition 2002, 2nd Edition 2003.

Eugene Ch’ng (2002). Simulation of a Design Environment for Users to Incorporate Proportioning Systems into Screen Design. Master of Science Research Thesis, The Faculty of Information Technology, Multimedia University.

Ngo, D.C.L. and Ch’ng, E.,(2001). “Screen Design: Composing with Dynamic Symmetry ” Displays 22 (2001) 115-124.

Ch’ng, E. and Ngo, D.C.L., (2001). “A Dynamic Gridding System for Web Page Design Tools”, IASTED International Conference on Internet and Multimedia Systems and Applications. Honolulu, Hawaii 2001 (p.139-142).

Ch’ng, E. and Ngo, D.C.L., (2001). “Evaluating Multimedia and Web Based Screen Design with Dynamic Symmetry”, IASTED International Conference on Internet and Multimedia Systems and Applications. Honolulu, Hawaii 2001 (p.133-137).

 

Leave a Reply

Your email address will not be published. Required fields are marked *