GIS and 3D laser-scanned based digital reconstructions of monuments, landscapes and sites for archaeological interpretation and exploration.
- E.Ch’ng (in press) Digital Heritage Tourism: Reconfiguring the Visitor Experience in Heritage Sites, Museums and Architecture in the Era of Pervasive Computing, Percorsi creativi di turismo urbano (Creative Paths of Urban Tourism) Conference, Catania, 22-24 September 2011.
- Gearey, B., Chapman, H., Krawiec, K., Howard, A. Ch’ng, E. (2012) Head of the river, source of the sea… Iron Age Timber Alignments in the Waveney Valley, East England. 18th Annual Meeting of the European Association of Archaeologists EAA Conference, 29 August – 1 September 2012.
- E. Ch’ng, Chapman H., Gaffney C., Gaffney V., Murgatroyd P. and Neubauer W. (2011) Landscapes without Figures: Big data, Long waves and the Formative Role of Archaeological Computing. IEEE Computer: Special Issue on Computational Archeology.
- E. Ch’ng (2009) “Experiential Archaeology: Is Virtual Time Travel Possible?” Journal of Cultural Heritage, vol. 20, pp. 458-470, 2009.
- Ch’ng E. (2007) Using Games Engines for Archaeological Visualisation: Recreating Lost Worlds, CGames ’07, The 11th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games, La Rochelle, France. 21-23 November 2007.
- Flag Fen Bronze Age Reconstruction for Vivacity
- Geldeston, Norfolk Iron Age Reconstruction
- Stonehenge Landscape Reconstruction
- Wooden Henge Virtual Reconstruction
- Shotton River, North Sea Reconstruction