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XBar Talk: Perceived Reality in Virtual Worlds

Perceived Reality in Virtual Worlds Translates to Reality in the Real World XBar Talk at Xijiao Liverpool University, Suzhou 22 Nov 2017 Prof. Eugene Ch’ng, Director, NVIDIA Joint-Lab on Mixed Reality Virtual environments include virtual worlds which are social spaces created, developed and inhabited by users, and games, especially Massively multiplayer online roleplaying games (MMORPGs)…

TEDx Talk

TEDxNingbo The Virtual Past within Future Cities: Recording our past for future accessibility 10 December 2017 “In the future our past will be as accessible as the present” We live through the passage of time, and this within the boundaries of our physical dwellings and environments, where our identities are shaped and where memories of…

Crowd Behavior Mining with Virtual Environments

Crowd Behavior Mining with Virtual Environments Invited article – Presence: Teleoperators & Virtual Environments, MIT Press. [link] This article explores ways in which virtual environments can be used for crowdsourcing and behavior mining for filling gaps within the information space of topical research. Behavior mining in this article refers to the act of harvesting the…

Special Issues on Virtual Heritage

Special Issues on Virtual Heritage Presence: Teleoperators & Virtual Environments, MIT Press I’ve ran two special issues with Presence: Special Issue on Virtual Heritage: Cultural Agents, Environments, and Objects [Link] Special Issue on VR for Culture and Heritage: The Experience of Cultural Heritage with Virtual Reality [Part I][Part II forthcoming]   Summary Virtual heritage –…

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Welcome to my academic and technical blog. I’m a professor of cultural computing at the University of Nottingham’s China campus. My research areas are exciting, they’ve kept me going for years – Digital Heritage, Social Media, Virtual Reality and the spectrum of Mixed Reality interfaces. Data is at the core of my research activities. Please…